This project focuses on how elements of audio processing in combination with nudging can create audio cues that assist a user navigating a maze game. After analysing maze design, performance, nudging, audio processing and state of the art, a maze game was implemented. It was done using Unity in combination with Wwise. The final implementation was tested online in an A/B test. The results were that the null hypothesis could be rejected in favour of the alternative hypothesis, which stated that the audio cues improved the players performance in the game. The final problem statement was therefore answered to a satisfying extent.